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Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
Button does not become selected if navigation is set to none
How to reproduce:1. Download the attached project2. Run Scene1 (There are 3 buttons. The top two buttons have their navigation type ... Read more
Layout under a ScrollRect does no perform its layout logic
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Select gameobject Canvas/Scroll/Content/Text4. Duplicate the ga... Read more
SystemInfo.DeviceUniqueIdentifier returns different value depending on wifi
On some Android devices, the value returned by SystemInfo.deviceUniqueIdentifier is different if the device is connected to wifi or ... Read more
[Win] Cursor.SetCursor takes more time when built to Windows than in editor
To reproduce:1. Open attached project2. Open scene3. Play scene and watch in the profiler how much Cursor.SetCursor takes4. Build th... Read more
[AssetBundles] Asset bundles don't contain Precomputed Realtime GI if Ba...
How to reproduce: 1. Open attached project2. Open scene Loading.unity3. Select BugReport/Build Bundles4. Open scene Data/Scene.unity... Read more
AssetBundle.CreateFromFile outputs "Unable to open archive file"
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the errors thrown in Xcode Read more
Editing and saving script while in play mode causes editor to crash
How to reproduce:1. Open the attached project2. Open and play Jogo scene3. Select Peixe_G object in hierarchy and open its script Sp... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
FBX file imported form Maya 2016 format not working in Unity
How to reproduce:1. Open the attached project2. Drag fence_2016 and fence_2014_2015 to the scene3. Notice that fence_2016 does't ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS