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[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
Game Window Does not Render anything
To reproduce:1. Open attached project2. Open Island scene3. Notice that game view doesn't render4. Disable/Enable FPSController5. No... Read more
Scene View Navigation Delays
When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current key... Read more
[OSX] Unity crashes when logging in with the Remember Me box unchecked
How to reproduce: 1. Create a new user account (with Admin privileges)2. Open Unity in that account3. Log-in to the services- Make s... Read more
[Gear VR] Application cannot build since Unity 5.2
When building an application that uses Oculus VR Utility, unity throws an error: "Duplicate file(s) in apk". This was not present in... Read more
UI images with negative width or height produce artifacts
Steps to reproduce: 1. Open attached project2. Untitled scene should be loaded automatically. If not, then load it manually3. Notice... Read more
[DX12] Editor scene view is upside down when AA is enabled
Editor scene view is upside down when active quality settings have anti aliasing enabled. Read more
[IL2CPP] KeyValuePair throws NullReferenceException and crashes
1. Open attached project2. Build to iOS with IL2CPP3. NullReferenceException and crash will appear Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS