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World Space UI elements with 90 degree rotations are not drawn
Steps to reproduce: 1. Open attached project2. Open Scene "Scenes/ExampleScene" in attached project3. In scene view, notice that "Ca... Read more
RectTransform values of nested canvas instantiated from prefab are changed
Steps to reproduce: 1. Create new project2. Create a Canvas3. Add child Image to Canvas4. Add child Canvas to Image5. Create prefab ... Read more
Input.inputString doesn't return string
To reproduce: 1) Download and open project2) Open and play Testscene3) Press any keyboard button, the pressed key should be written ... Read more
[UWP] assembly converter issues
Reproducible on 5.2.0, 5.2.1 patches; Repro steps:1. open project "WP10Project.zip";2. try to build to "WSA Universal 10" platform;3... Read more
GridLayoutGroup flickering when destorying and creating items in a proce...
Steps: 1: Open the project -> TestBug scene2: Play the scene3: When new items are created and destroyed at the same time in GridL... Read more
[Game View] Multiple Cameras + Depth Only Clear + Post Effects + HDR cre...
Steps to reproduce:1. Open attached project "MultiCameraFXBug.zip"2. Observe black bar artifact in editor "Game" view window3. Eithe... Read more
CanvasBatchIntermediateRenderer crash while building player (tries to re...
Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more
Scaled down UI child objects reappear broken with 0 alpha value
Repro steps:1) Open the project and main scene2) Run the project press Space button3) Notice that a panel opened4) Press space again... Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project2. Open 'InputStringTest' scene3. Play the scene4. Click any of the keyboard buttons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS