Search Issue Tracker
[HomeScreen][OSX] Crash when closing Home Screen
To Reproduce: 1. Launch Home Screen on OSX.2. Either click CMD+Q or just close it form the menu.3. You'll get a crash: Fatal Error!"... Read more
Audio file sounds different after it is imported to unity
1. Open temp.wav with any audio player and listen to it(it's a high frequncy PCM sound).2. Create new unity project.3. Import temp.w... Read more
Hierarchy reorders itself when entering playmode
To reproduce:1. Open project.2. Open scene "example"3. In the hierarchy tab, drag the cube prefab so that the order is "camera, ligh... Read more
[ScriptExecutionOrder] LateUpdate() doesn't always trigger
Steps to reproduce:1. Download and open attached project "Anima.zip"2. Load and play the scene "animator_with_lateupdate"3. Observe ... Read more
Everytime you hit Windows+D twice the editor layout gets messed
To reproduce:1. Open editor (maximize to fullscreen)2. Press Windows + D key combination twice3. Notice that layout gets messed Read more
[OSX] Shader import in an external exFAT drive crashes Unity
How to reproduce: 1. Open a new project in an external drive formatted as exFAT2. Create a new shader- Unity throws an error upon va... Read more
Editor freezes when setting low value in modify reference solution in ca...
To reproduce:1. Open attached project2. Open the only scene ("05 Scores" in "Scenes")3. Select "Canvas"4. In "Ui scale mode" in "Can... Read more
Crash on Scene Load
To reproduce:1. Open attached project2. Open test scene3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS