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Data written to the alpha channel of the diffuse does not show up in gbu...
Steps to reproduce:1. Download and open attached project "FinalGBufferDataLoss.zip"2. Open scene "Example"3. Notice (in the scene vi... Read more
[iOS] On iOS9 GameCenter login window causes a crash when app is return...
To Reproduce: 1. Deploy any app that uses gamecenter to an iOS9 device.2. Move app to background.3. Open the app again. Only reprodu... Read more
Time columns in the animation window are highlighted unevenly
Steps to reproduce: 1. Create new project2. Select 'Main Camera'3. Open 'Animation Window'4. Click 'Create' and create the animation... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more
[Build] Long string makes build crash because of memory issues
Repro steps:1) Open the project and main scene2) Play the scene and notice in the console that it counts to 1000003) Build and Run f... Read more
[iOS] NullReference on app minimization when Socket.Select is used with ...
1. Open attached project2. Build to iOS with IL2CPP3. When project is running minimize app4. XCode will throw NullException5. Return... Read more
[iOS][Texture2D] After destroying objects and new Texture2D is never cle...
1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more
[Rigidbody2D] MovePosition() does not work with kinematic rigidbodies
Steps to reproduce: 1. Open the attached project2. Open 'PressToFloat' scene3. Notice the script calls MovePosition() function and s... Read more
[Transform] Scale decreases on rotated object, when it's added to the pa...
Reproduction steps:0. (As shown in the attached GIF file)1. Create new empty project.2. Create 2 cube objects.3. Change first cube s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS