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[WheelCollider][Terrain][SpeedTree] Wheel colliders don't work on terrai...
How to reproduce:1. Open the attached project2. Created the terrain via inspector3. Resized it to 10000x100004. Mass place 50000 tre... Read more
[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project2. Build to iOS3. Look at unity profiler, cpu usage4. Graph will be spiking5. Tapping on screen switches fps... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps:1. Create a new project2. Import Effects package from standard assets3. Attach Noise and Grain script to the came... Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps:1. Open attached project2. Select Assets -> AssetBundles -> StandaloneAndEWeb3. Select any folder- Notice t... Read more
Input.GetKeyDown(KeyCode.CapsLock) not being detected on Mac
To reproduce:1. Add attached script to any object in scene2. Press CapsLock button3. Notice that Input.GetKeyDown(KeyCode.CapsLock) ... Read more
[Deferred][Radeon][DX9] White pixel artifacts in some deferred shading s...
Repro steps: 1) Open the project on DX9 + AMD Radeon and TestDeferredDX9 scene2) Run the scene3) Notice a white pixel in the middle ... Read more
[Transition][Editing] Multiple transitions cannot be edited
How to reproduce:1. Create anew project2. Create Animator controller3. Create few states and transitions between them4. Select few t... Read more
Unity crashes when AnimatorOverrideController is added to the character
1. Create a new project2. Import "characters" package from standard assets3. Add "Characters/ThirdPersonCharacter/Models/Ethan.fbx" ... Read more
[GL][ES] does not render compute shaders correctly
Steps to reproduce:1. Download attached project "Fluidity.zip"2. Open it via console with launch parameter "-force-glcore45"3. Play ... Read more
[iOS] Build&Run doesn't work with Xcode 7 and 7.1
With5.2.0p1 (cd0778e591b3)5.3.0a4 (5bdabab09322)you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.” Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS