Search Issue Tracker
[Visualization] When one collider is shrinked all colliders of same game...
How to reproduce:1. Open the attached project2. Open the Main scene3. Look at LevelArt -> Boundaries -> Cliff (notice all coll... Read more
[OSX][Fullscreen] InvalidOperationException message with file operations
How to reproduce:1. Open the attached project2. Make it fullscreen3. Open Window->SpriteTile Editor4. Dock that tab5. Click Save ... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce:1. Download and open attached project "UITestAppVideo.zip"2. Open and play "TestScene" scene3. In the game view y... Read more
[Plugins] DLL w/ multiple classes and marked as editor only, generate wr...
Steps to reproduce:1. Download and open attached project "repro_728988.zip"2. Make sure that both DLL files in the root Assets folde... Read more
After removing the Mask Component mask.Enabled state is true
Reproduction steps:1. Open attached project2. Open the "Mask Repro" scene3. Select the "Button" GameObject (Canvas->Button)4. Dis... Read more
Upgrading project from 5.0 breaks Event Triggers
How to repro from scratch: - in Unity 5.0:- create scene, delete everything add a game object- add an event trigger- add a event typ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS