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[Animation] Animations sometimes begin with the last frame
To reproduce:1. Open attached project. It is the Unity UI sample project.2. Run the Menu3D scene3. Press the 'Settings' button. Noti... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
[LoadLevel] Crash if scene in which LoadLevel is called has Canvas that ...
Steps to reproduce: 1. Open attached project "LoadLevelCrash.zip"2. Open scene "repro"3. Run it4. Observe crash 5. Open project and ... Read more
No text field focus on Add Behaviour
Steps to reproduce:0. Create new project.1. Create new script.2. Create an Animator Controller.3. Press on any state.4. Press "Add B... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
UI components Renders before Start function when set active first time
How to reproduce:1. Open the attached project2. Open and play Test scene3. Press "Enable text" button4. After 1 second will appear t... Read more
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce:1. Open attached project's scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS