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Right side "Alt" second level keyboard input does not work on WebGL
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Build it for WebGL3. Change keyboard layout to de... Read more
Text input is not affected by InputField properties if it is set through...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Open script "test.cs"4. Notice that it sets text value to string... Read more
[AnimationMixerPlayable] Moving state while playing animation handled by...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Open MaleController in animator4. Move one of the states5... Read more
[WebGL] Audio Clip length and sample count are both returned as 0 when u...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Open Console tab, see all three (WWW.audioClip, WWW.GetA... Read more
Japanese Hiragana characters don't work
How to reproduce: 1. Open attached project2. Build to WebGL and run- Notice how the Japanese characters don't show up on screen Read more
[UWP][WSA] Xbox One controller recognized as Xbox 360
On WSA and UWP platforms "Xbox One" controller recognized as "Xbox 360". On editor the same controller is recognized as expected (Xb... Read more
Unity editor crashes when trying to Destroy a ParticleSystem
Steps to reproduce: 1. Open the attached project2. Open and play 'Scene1'3. Press 'Q' to create a particle system4. Press 'S' to des... Read more
[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more
Images with no sprite assigned will inherit the textures of other images...
Repro steps:1) Open "TestScene" in the included project.2) Note the two canvases in the scene, BackgroundCanvas (disabled) and Dialo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS