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Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce:1. Open the attached project2. Open JolieAnimation.controller in animator window3. Notice that DownIdle state has t... Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more
Detecting editor shutdown
EditorWindow doesn't detect the OnApplicationQuit, OnClose or OnDestroy when the Editor is closed. Read more
Standalone remembers last resolution setting without user action; bad in...
Steps to reproduce: 1. Open the attached project2. Check the 'Player Settings', make sure these are set on 'Resolution and Presentat... Read more
[PlayerSettings] Error when opening the Player settings
Reproduction steps:1. Open attached project (basically an empty scene)2. Go to Player settings (Edit-> Project Settings-> Play... Read more
Toggling Animator.enabled restarts animation, flashes empty pose for a f...
How to reproduce: 1. Open attached project2. Open scene Animator Bug.unity3. Play the scene4. Press the 'A' key- Note the animation ... Read more
NetworkAnimator NullReferenceException
NullReferenceException using NetworkAnimator in 5.2 Read more
'Default Is Native Resolution' option ignored, uses hidden Default Scree...
How to reproduce: 1. Open any (new) project2. Go to the Player Settings3. Uncheck the 'Default Is Native Resolution' option4. Set th... Read more
Animator.GetParameter throws NullReferenceException
How to reproduce:1. Open the attached project2. Play test scene3. You will get NullReferenceException which is caused by Animator.Ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS