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IL2CPP VS generated project depends on VS2010
It tries building MapFileParser using VS2010. Read more
[Linux] Standalone icon displayed as white square in launch bar
Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more
public Object type variables that have a scene assigned to them don't sa...
steps to reproduce: 1) open the project2) play scene 'sceneOn' - observe expected resultsPrints: "P publicGO 5 sceneOn sceneOff"(sce... Read more
Calling EditorUtility.OpenFilePanelWithFilters crashes unity
To reproduce:1. Open attached project2. Use the menu item called "Test/Find component in scenes"3. Editor crashes Read more
State Machine Behaviours on Mecanim states persist in the serialization ...
1. Open attached project.2. Open "Bloat" animator controller with Unity editor.3. Notice, that there are no states.4. Open "Bloat" a... Read more
[DX11] Scene view artifacts after returning computer from sleep mode
Steps to reproduce:1. Open (any/empty) projectOptional: Add default skybox for better visibility of bug2. Do not turn off Unity and ... Read more
Textures takes more space in memory from Unity 5.2
From Unity 5.2 profiler shows what textures (ETC2 compression) takes more space than they did in 5.1 Read more
[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps:1. Open any ol' project (a new project will do)2. Select any object or prefab3. In the Inspector look at the litt... Read more
[SyncVar] Script with variable of type Foo which has SyncVar attribute a...
Steps to reproduce: 1. Open attached project "SyncVarCrash.zip"2. Open NewBehaviourScript.cs3. Add [SyncVar] attribute to variable "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS