Search Issue Tracker
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project2. Open 'game' scene3. Notice how the smaller line spaces affect the text (for example, ... Read more
AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project2. Select the 'New Material'3. At the bottom of the Inspector, add 6 asset bundle names ... Read more
[Cookie] Tree leaves, that are created with tree creator are not affecte...
Reproduction steps:1. Open attached "Test2" project.2. Open "Test Scene" scene.3. Align your view with main camera or play the scene... Read more
Make Transition generates error
When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl': ... Read more
Clicking both mouse buttons results in stucked view cursor
Steps: 1. Open any project.2. Right and Left click with mouse at the same time.3. Notice that view cursor stucks. Workaround: - Clic... Read more
[iOS][ODR] OnDemandResources.PreloadAsync never reports progress
OnDemandResourcesRequest.progress never report any intermediate values between 0 and 1 after OnDemandResources.PreloadAsync is calle... Read more
Mecanim sub-state transition copy and paste crashes editor on play at Cr...
How to reproduce:1. Open the attached project2. Open and play Scene scene3. Unity will crash or1. Create a controller with a substat... Read more
[GLCore][OSX] Shows error message constantly
Open any project with gl/core Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run the scene4. Press "1" on keyboard to Instantiate a prefab5. Pr... Read more
[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...
How to reproduce:1. Create a new project in Unity 5.3.0b1-32. Change graphics settings (Edit> Project Settings > Player > U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS