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Broken text PPtr in file errors thrown when upgrading project or reimpor...
Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regre... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
SetTextureScale started complaining about material missing texture property
Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
[tvOS] Calling PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTar...
To Reproduce: 1. Open the attached project and click "Test/Bug" in the menu to call: PlayerSettings.SetScriptingDefineSymbolsForGrou... Read more
[Event][Destroy]Unity crashes after playing scene few times when certain...
How to reproduce:1. Open the attached project2. Open IevaScene scene3. Open animation window4. Select rocketExplosion (it has destro... Read more
[iOS] Handheld.PlayFullScreenMovie ignores App orientation
To Reproduce: 1. Build & Run the attached project. (Make sure orientation is locked in Player settings, 'Portrait' in this case)... Read more
Warning shows random transitions depending which one is open in animator...
How to reproduce:1. Open the attached project2. Open IevaScene3. There should be a warning about "Asset 'Character': Transition in s... Read more
RenderToCubemap memory leak
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Open profiler or task manager4. Run scene and notice how memory ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS