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0
votes
By Design

[OcclusionCulling]Occlusion culling culls visible objects

Camera

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Oct 29, 2015

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Version/s: 5.2.2p1

To reproduce:1. Open project.2. Open the scene "CullingBugScene"3. Rebuild occlusion culling4. Play the sceneNotice that visible obj... Read more

0
votes
Fixed

[WSA][UWP] Can't change supported orientations in Visual Studio applicat...

Windows Store Apps

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Oct 29, 2015

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Version/s: 5.2.2p2

Can't change supported orientations in Visual Studio application manifest. Repro steps:1. Create empty project;2. In "player setting... Read more

0
votes
Fixed

[TrailRenderer] Editor crashes when instantiating a particle system from...

Shuriken

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Oct 29, 2015

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Version/s: 5.3.0b4

Steps to reproduce: 1. Open attached project2. Open and play 'Tower_AI' scene3. Open scene view and move one of the cubes closer to ... Read more

0
votes
Fixed

[Android] AndroidJavaProxy crashes when invoking a method without arguments

Android

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Oct 29, 2015

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Version/s: 5.2.2p1

AndroidJavaProxy crashes when a method that has no arguments is invoked from Java VM. This issue is only reproducible when "Developm... Read more

0
votes
By Design

Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac

Camera

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Oct 29, 2015

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Version/s: 5.3.0b3

To reproduce:1. Open attached project2. Play "LookInputSample" scene3. Editor crashes Read more

0
votes
Fixed

[Text] Doesn't render at specific rotation

UI

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Oct 28, 2015

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Version/s: 5.2.2f1

Repro steps:1) Open the project and RotatedTextScene scene in it2) Play it and notice there is only gray color in Game View3) Select... Read more

0
votes
Fixed

Project fails to build on WebGL with IMGUI constructor code not found er...

IL2CPP

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Oct 28, 2015

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Version/s: 5.3.0b4

Build and run the attached project for WebGL. No IMGUI elements are going to be rendered and the development console spews lots of e... Read more

0
votes
Postponed
1
votes
By Design

[WebGL] "Run in Background" ticks slower than 1 FPS

WebGL

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Oct 28, 2015

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Version/s: 5.2.1p3

-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more

0
votes
Fixed

Cannot remove On Click() event after entering playmode

UI

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Oct 28, 2015

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Version/s: 5.3.0b4

Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more

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