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[TreeCreator] Tree leaves get corrupted when hiding tree group
To reproduce:- Open attached project- Open "bug" scene- Select "Tree1" in hierarchy- Expand "Tree" component- Make one of groups inv... Read more
[Editor]No Error message when script reference/Unity Manual can't be opened
Steps to repro: 1. Uninstall or move the script reference and Unity Manual from current installation directory.2. Launch Unity and g... Read more
Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...
I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more
[Shuriken] When duration and max particle values have big values results...
Project Steps: 1. Select shuriken.2. Set max particles and duration to 1000000.3. Bam, Crash! Read more
Escape button doesn't close "Open project" dialog
Reproduction steps: 1. Open any project in the editor2. Go to "Open Project" dialog (File -> Open Project)3. Press Esc button4. N... Read more
Assetbundle hash for DLLs trigger redundant rebuilds
Fixed in https://ono.unity3d.com/unity/unity/pull-request/35252/_/core/assetbundles/bugfixes Read more
Crash after deleting two dll files in order
1. Download and open attached project2. Delete AndroidNative.dll from Assets folder3. Delete .dll from Assets/Plugins/StansAssetsCom... Read more
[Editor] Dragging any object from Project tab to Scene view causes NullR...
Steps to reproduce: 1. Open Unity Editor;2. Create new project and scene;3. Add some files to project settings (could be either pref... Read more
[Hierarchy] Pressing right arrow key to access child object throws NullR...
Steps to reproduce: 1. Create new project2. Add empty game object to hierarchy3. Add child empty game object to previously created o... Read more
[WSA] WebcamTexture stops playback after minimazing application
Reproduction steps: 1. Build & run the attached project2. Press "Play" button to start web cam texture3. Minimize the window4. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS