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A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage'2. Make sure the asset icon size is set to anything bigger (not the list type... Read more
[iOS] Landscape splash screen rotates to Portrait orientation right befo...
Steps to reproduce: 1. Open attached project2. Notice only Landscape orientations are allowed in player settings3. Buid and run on d... Read more
[TextMesh] When the font character is not set to Dynamic the alignment i...
Reproduction steps:1. Open attached project2. Open the "test" scene3. Notice that the gameObject "New Text BAD" is aligned higher by... Read more
[MSE] Adding an empty scene to another scene with reflection probes caus...
Steps to repro:1. Create a new scene2. Drag and drop the scene1 from project panel to the hierarchy panel Note that there are black ... Read more
[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...
Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1.2. Turn on Window->... Read more
[Speedtree] Leaves produce graphical artifacts when using SSAO in Forwar...
Steps to reproduce: 1. Open attached project "ArtefactRepro.zip"2. Open scene "repro", which contains Speedtree, light and Camera wh... Read more
[SpeedTree or TreeCreator?] Trees do not get Realtime GI and emission fr...
Steps to reproduce: 1. Download and import attached project.2. Play. (Or inspect in the editor) Expected result: Tree gets red color... Read more
[ReflectionProbes] UI should have the same behavior as Collider - New pr...
Steps to reproduced: 1. Create new project2. Add reflection probe to scene3. Notice that its X value of Size is 10 and X value of Pr... Read more
mono_bounded_array_class_get crashes when reading custom attribute
To reproduce:- Open attached project- Open "CrashScene" scene- Enable "EnableAndRunToCrash" game object- Click play button Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS