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0
votes
Fixed

Imported Constant curve interpolates over 2 frames

Animation

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Nov 16, 2015

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Version/s:

Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3not repro in 5.2repro in 5... Read more

0
votes
Fixed

[AW] Deleting key in the Dopesheet does not update scene/eval

Animation Window

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Nov 16, 2015

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Version/s:

There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to ... Read more

0
votes
Fixed

[MSE] MergeScene API does not work as expected

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to repro:- Launch the attached project- Open the scene 1.unity- Click the playmode Note that scene 2.unity gets unloaded but 1... Read more

7
votes
Fixed

[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...

Shuriken

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip"2. Open scene "repro"3. Expand "Robot Kyle" in hierarchy4. Selec... Read more

0
votes
Fixed

[MSE] Loading a scene and then trying to mergeScene causes unity to crash

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to repro:- Launch the attached project- Open scene 1.unity- Click on play Note that Unity crashes with Fatal error. Screenshot... Read more

0
votes
By Design

[MSE] Mismatch between EditorSceneManager LoadScene API and documentatio...

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

The EditorSceneManager page has 2 sets of Static methods and one set has OpenScene and one has LoadScene. Only LoadScene (which is t... Read more

0
votes
Fixed

[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs

DirectX

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Nov 16, 2015

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Version/s: 5.2.2f1

Reproduction steps:1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).2. Open and play it with "-force-d3d11" or "-for... Read more

1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more

0
votes
Fixed

[Animator Controller] Remove of state in Animator Controller in Survival...

Animation

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Nov 16, 2015

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Version/s: 5.4.0a2

1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more

0
votes
Fixed

[TreeViewUtility] NullReferenceException when trying to configure Avatar

Animation

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project (link bellow)2. Open scene "golem totally awesome"3. Select "golem mecanim" in hierarch... Read more

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