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[AnimatorWindow] Layer highlight stays in the same place if the layer is...
Repro steps:1) Open my attached project and Animator in it2) In the Animator window select one of the layers3) Drag the layer up or ... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it2) Play the scene and notice a wall, sphere and blue and red raycasts3) Set... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce:1. Build attached project2. Deploy solution to device3. Notice that app runs at 26 fps in portrait mode and fps drops t... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it1 Open Unity Ed... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro:1. Launch the attached project and open scene 22. Click on the play Note that the sphere is rendered completely black... Read more
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce: 1. Build the attached any (or the attached) project to iOS.2. Archive and Export an .ipa in Xcode.3. Unzip the archive... Read more
Pivot offset on Horizontal/Vertical Billboard particles scales and flips...
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render m... Read more
Animation controller doesn't save onto a gameObject
Reproduction steps:1. Open attached project2. Open the "test" scene3. Drag the "bug" animation controller onto the "bugObject" anima... Read more
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE:By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored alr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS