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Wrong game object is expanded using right arrow after AlphaNumericSort g...
Update: BaseHierarchySort is going to be obsolete in 5.4. Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Se... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more
[Windows] KeenIO Events are not sent int 5.4x
1. Open project in 5.4.x.2. Start working in project (you can user project attached).3. Go to C:\Users\username\AppData\LocalLow\Uni... Read more
[WebGL] RawImage scales wrong
-e: see title and attached screenshots -repro:--open attached project--runs scene in editor--notice donkey looks fine--build and run... Read more
[WebGL] CreatePrimitive fails to create required components
1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube)- Built fo... Read more
[Windows] Starting Angry Bots 4.0 project causes crash of Unity 5.3.x
1. Import Angry Bots 4.0 from Asset Store to new project.2. Close Unity.3. Run Unity 5.3.x and open Angry Bots project.Actual result... Read more
[MSE] Clearing Bake data causes metallic materials to be rendered comple...
Steps to repro:1. Create a new project2. Add a cube to it and make it static3. Now create a material with metallic and smoothness to... Read more
[MSE] Rendering gets affected when another scene added additively, requi...
Steps to repro:1. Launch the attached project2. Open scene 1Note that the rendering now should be fine 3. Now add scene 2 to it addi... Read more
[MSE] Changing Bounce intensity of a spotlight to 0 throws an error abou...
Steps to repro:1. Launch the attached project2. Open scene 2 which has a spotlight3. Change the bounce intensity to 0 Note that the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field