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[PrecomputedRealtimeGI] Unity crashes if scene is unloaded before it get...
Steps to reproduce: 1. Open project "LoadLevelAsync.zip"2. Open scene B and in its Lighting window notice that it has Precomputed Re... Read more
Editor Crashes _in WebViewWindowPrivate::GetBrowser_ when closing the ...
Repro steps: 1) Open unity editor.2) Open Asset store window.3) Detach Asset store window from editor(make it float).4) Exit unity e... Read more
[DirectX] Crash when you pause game and select main camera.
Steps to repro1. Import CameraCrash.Unitypackage2. load scene 'Z1VillageStart'3. play the game, then pause the game. (you might have... Read more
[WebPlayer] Whole build scene is pink
Reproduction steps:1. Create a new project or open attached project2. Build the project for Web Player3. Open the build and notice t... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more
Not possible to navigate over UI buttons with keyboard only
Not possible to navigate over UI buttons with keyboard only. Reproducible on 5.2, 5.3, 5.4; 1. What happenedKeyboard-only navigation... Read more
[Cyrillics] EditorUtility.DisplayDialog() cancel button first letter is ...
Repro steps: 1) Open the project2) In the menu bar select Test -> Test3) Notice that the first symbol of the cancel button is cor... Read more
[Android/Shaders]All materials render in pink color on Arm/Tegra devices...
DUT (Reproduced):Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS