Search Issue Tracker
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more
When loading scenes additively async, GI is corruped and appearing from ...
To reproduce:1. Open attached project2. Play "Scene1" scene3. Move around with Mouse & WASD buttons4. Press Z to load next scene... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Cloth
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more
[VR] Player/Editor renders last frame on headset
1) Download the project attached, ensure VR mode enabled, create a standalone build.1.5) Observe the HMD tracker light is on.2) Run ... Read more
OnStartAuthority called 2 times on Player when starting Host (if Local P...
2. How we can reproduce it using the example you attached1 Open attached project2 Press Play3 Press "LAN Host"Actual result: OnStart... Read more
Ability to create "virtual" (not existing) client
2. How we can reproduce it using the example you attached1 Open attached project(it is basic Networking project) and press Play2 Pre... Read more
[Script] Script association is lost when another scene is loaded
Steps:1. create a new scene2. save the scene3. Create another empty scene and save4. To the main camera, add a new component script... Read more
[Editor] Script deletion and re-creation throws incorrect warning in the...
Steps to repro:1. Launch the attached project2. Delete script attached from the assets panel3. Now add a new component to the main c... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS