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[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Go to "Window > Profiler"4. Click on "Deep Profile" in the p... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps:1. Open attached "NUP43" Unity project.2. Open "1" scene.3. Drag and drop "2" scene into the "1" scene hierarchy.... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
Fit to Scene does not bake anything at all
Fit to Scene does not bake anything at all To reproduce:1. Open attached project2. Open Untitled scene3. Select NavMeshCube game obj... Read more
[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce:1. Create a material2. Change emission color (anything except black)3. Change emission value and press enter4. Instead ... Read more
[WebGl] Input field does not show text with Cyrillic font while UI.Text ...
Steps to reproduce: 1. Download and import attached project.2. Build and run on WebGl using any browser.3. Notice that Cyrillic text... Read more
[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function.Crash only happen... Read more
[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor