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[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more
[Android]Render to texture is black when coming back from background on ...
To reproduce:1) Open attached project and scene in it2) Build and run on Android3) Tap on screen, the character will change color to... Read more
WWW.texture returns no exceptions or error flags for invalid data
Repro steps:1) Open the project and only scene2) Play it and notice that there is a red question mark as a texture3) Notice there is... Read more
Text color changes to black in editor play mode with Advanced Additive S...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "UIBug" scene located in Assets/CodingJar/AdditiveScenes/T... Read more
Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...
Step to reproduce:1) open the attached project with unity 42) verify that Collide connected is checked on the object 'ClickMe'3) upg... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project.2. Open "main" Scene.3. Select "test" GameObject in the Hierarchy view.4... Read more
[Usability] Build Settings window is confusing when platform support is ...
Reproduction steps:1. Launch 5.3+ Unity editor with missing target support modules.2. Go to "File > Build Settings".3. Select any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS