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[OpenGL] Floating Point RenderTextures produces different result in Open...
Steps to reproduce:1. Download and open attached project "ReactionDiffusionShader.zip"2. Make sure to set graphics API in player set... Read more
NetworkTransform sync Transform doesn't interpolate correctly
What happenedIf you setup NetworkTransform to sync the Transform, it doesn't smoothly interpolate. ---please see attached video in c... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happenedAgent type not found. id = 1 errors keep being thrown2. How we can reproduce it using the example you attachedTo rep... Read more
[Build] SetQualityLevel makes the second camera lose it's targetTexture
Repro steps:1) Open the project and the only scene in it2) Play in the Editor and press space3) Notice the quality level changes and... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. In the "Hierarchy" window try searching for a word "gameob... Read more
[OSX] Weird ALLOC_TEMP_THREAD errors appear after selecting File -> Save...
Steps to reproduce: 1. Open Unity on OSX 10.11.1;2. Create new project;3. In the new project quickly click File -> Save Scene or ... Read more
[MSE] Trying to load scene throws NullReferenceException after upgrading...
Steps to repro:1. Launch the attached project2. Try to open the scene Note that it throws an error in the console and cannot be open... Read more
Alignment issues in connect window
Steps to reproduce:1. Launch Unity2. Observe alignment issues in the connect window (please see screenshot) Please note, if there ar... Read more
Perl touch function sets incorrect time on windows
Perl touch function sets incorrect time on windows Read more
ISerializationCallbackReceiver throws undue exceptions
ISerializationCallbackReceiver throws undue exceptions. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor