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UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong posi...
Steps to reproduce: Create a new Unity project Open UI Toolkit Debugger (Window > UI Toolkit > Debugger) Click on the "Select ... Read more
NullReferenceExceptions are thrown on Editor launch when the Project win...
Steps to reproduce: Open the attached project Observe that the Project window is locked Close the project Create a new project (URP ... Read more
[2D] Sprite Atlas samples show white textures in playmode when using lat...
Steps to reproduce: Download/import sprite atlas samples from 2D Common package Open AssetBundle1 or FromResource scene and enter pl... Read more
[Search] MultiSelect=false is not respected when opening a Search window.
Steps to reproduce: Open attached project. Open the test Search window with the menu "Tests/Open Search No MultiSelect". Search shou... Read more
Render Pipeline Converter selected asset counter reports one fewer item ...
Steps to reproduce: Open the attached project Open the Render Pipeline Converter window via Window -> Rendering -> Render Pipe... Read more
[Android] [Adreno] [WebGL] A light cookie is not rendered with shader co...
How to reproduce:1. Open the “WebGLLightCookie.zip“ project2. Open the “LightCookie_Sample“ scene3. Build for WebGL4. Start a local ... Read more
Rigibody sliding over a flat surface that is made of several GameObjects...
Reproduction steps:1. Open the attached “IN-97433.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Move around with WAS... Read more
UI Toolkit Label height is incorrectly calculated when using max-width w...
Reproduction steps:1. Open the attached “IN-97352.zip” project2. Open “NewUXMLTemplate.uxml” from the Project window (Assets > La... Read more
Visual Effect Material causes Scene view to update continuously when bot...
How to reproduce:1. Open the attached “IN-94713_bug-report“ project2. Open the “SampleScene“3. Make sure both Game View and Scene Vi... Read more
"EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Rel...
How to reproduce:1. Create a new Unity project2. In the Inspector, select any GameObject3. In the Inspector, click the three-dot men... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS