Search Issue Tracker
Crash on TypeContainer<int>::rtti when deleting a Render Texture that is...
Steps to reproduce:1. Open the “user’s attached project”2. Open “GameScene”3. Right-click in the Project window and select “Create/R... Read more
Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset wit...
Reproduction steps:1. Open the attached “IN-97781.zip” project2. Open the “BUGREPORT” Scene (Assets > Assets > Scenes)3. Enter... Read more
Color Node Alpha slider displays incorrect value when viewed in Shader G...
Reproduction steps:1. Open the attached “IN-97763.zip” project2. Open the “New Shader Graph.shadergraph” from the Project Window3. I... Read more
"Transform" and "Rect Transform" Components overlap the Inspector Header...
Reproduction steps:1. Open the attached “IN-97820.zip” project2. Open the “SampleScene”3. Select the “Canvas” GameObject from the Hi... Read more
Player unresponsive when building a specific project with Autoconnect Pr...
How to reproduce:1. Open the attached “IN-96534.zip” project2. Open the Build Profiles window (File > Build Profiles)3. Ensure De... Read more
Users get "Not found/404" when clicks link "Special thanks to our beta ...
Steps to reproduce: Create a project Go to Unity -> About Unity Click "Special thanks to our beta users" Observe the result Actua... Read more
Search CustomIndexer workflow using IndexProperty doesn't work if proper...
More context on this bug: [https://unity.slack.com/archives/CGL2NFY0N/p1742826397189369] Object.Indexer.IndexProperty doesn't lowerc... Read more
[URP] [Vulkan] Fantasy kingdom crashes editor when switched to Vulkan
OS & GPU: Windows 10 64bit, 3070ti (572.83 | WHQL) Reproduces on: 6.0, 6.1 and 6.2 Steps to reproduce: 1) Start a new URP projec... Read more
[APV] Baking sets dont load properly if lighting data is cleared
Steps to reproduce: Update the local path in the manifest.json file. Im using local trunk. Open the spotlight project on APV project... Read more
Prefabs lose runtime graph reference when deleting and regenerating the ...
Steps to reproduce: Create game object with a behavior graph agent in the scene and assign a behavior graph to it Make a prefab out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS