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0
votes
Fixed

NavMesh Surface bounding volume is visible at all times, even when Navig...

AI

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Oct 01, 2015

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Version/s: 5.3.0b1

1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more

0
votes
Fixed

Procedural Materials get corrupted when color space is changed

Substances

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Sep 30, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more

0
votes
Fixed

[UWP] App fails to deploy at first attempt when using "Generate C# Projects

Windows Store Apps

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Aug 25, 2015

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Version/s: 5.2.0f2

1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more

0
votes
Duplicate

[Mono][VS]Editing script while in play mode crashes Unity

Editor - Other

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Sep 23, 2015

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Version/s: 5.1.2f1

How to reproduce:1. Open the attached project2. Open and Play Loader scene3. Open one of the scripts in Visual Studio (for instance ... Read more

0
votes
Fixed

[GLCORE] 5.3 Shadow artifacts on Mac GLCore (don't happen on GLLegacy)

Shadows/Lights

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Oct 01, 2015

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Version/s: 5.3.0b1

1. What happenedSkybox causes a strange shadow to fall onto a cube2. How we can reproduce it using the example you attachedNote: The... Read more

0
votes
Fixed

[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1

iOS

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Sep 17, 2015

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Version/s: 5.2.0f3

1. Open attached project2. Build to iOS3. Look at unity profiler, cpu usage4. Graph will be spiking5. Tapping on screen switches fps... Read more

1
votes
Fixed

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more

0
votes
Fixed

[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...

Global Illumination

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Sep 28, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more

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