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NavMesh Surface bounding volume is visible at all times, even when Navig...
1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more
Procedural Materials get corrupted when color space is changed
Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more
[Mono][VS]Editing script while in play mode crashes Unity
How to reproduce:1. Open the attached project2. Open and Play Loader scene3. Open one of the scripts in Visual Studio (for instance ... Read more
[GLCORE] 5.3 Shadow artifacts on Mac GLCore (don't happen on GLLegacy)
1. What happenedSkybox causes a strange shadow to fall onto a cube2. How we can reproduce it using the example you attachedNote: The... Read more
[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project2. Build to iOS3. Look at unity profiler, cpu usage4. Graph will be spiking5. Tapping on screen switches fps... Read more
[UWP] Universal 10 D3D fails to launch using "Build and run" from editor
Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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