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Alpha Tolerance setting does not affect generated outlines when generati...
How to reproduce:1. Create and open a new project2. Import the attached “PNG_test” image3. Select the imported image in the Project ... Read more
The information/help message section misses a margin in the "Profiler" w...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Profiler" Observe the information/help message section Ac... Read more
[HDRP] RTAS debug mode throws render graph errors in console
Steps to reproduce: Open attached project Ensure that ray traced shadows are enabled in the sun (dir light) Go to Window > Analys... Read more
Switching from VR to AR mode in MR Multiplayer Tabletop Template doesn't...
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Enter the Play Mode and go through the tutorial3. On the... Read more
Aseprite Manual is missing information about disabled Pivot overrides in...
Steps to reproduce: Open Aseprite's manual page for importer features - [https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.2... Read more
Checkbox overlaps last letters of the selectable option in the "Shader ...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Shader Graph" Observe the "Automatically Add and Remove B... Read more
[UWP] Cannot run C# Unity Debugger on UWP Xbox Apps
Steps to reproduce: Create a Blank Project targeting UWP Follow the steps available here to correctly configure your project for C# ... Read more
[Android][Vulkan] Animations glitch out when using a specific canvas lay...
How to reproduce:1. Open the attached “IN-97711” project2. Build and Run the Android Player3. Observe the Player Expected result: Th... Read more
XR Device Simulator controllers gradually starting shaking and distorting
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Enter the Play Mode3. Leave the game running for some ti... Read more
[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...
How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS