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[iOS] Using four finger gesture to switch between apps produces black sc...
Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing... Read more
Does not stop coroutine when it throws exception in MoveNext at first frame
Steps to reproduce:1. Open attached project ("coroutines.zip")2. Open "Main" scene3. Run the project4. Press "Run Invalid Coroutine"... Read more
CommandBuffer crashes at RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open attached project "Crash.zip"2. Open scene "Untitled"3. Run it-Unity crashes at RenderingCommandBuffer::E... Read more
GetKey returns false in the first frame when new scene is loaded
Steps to reproduce:1. Open attached project2. Open "" scene3. Play in editor and hold 'Space' button on keyboard4. Observe console w... Read more
Unremovable entry from the internal array in the material using Debug mode
Reproduction steps(GIF attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Change to Debug m... Read more
ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...
Reproduction steps:1. Open attached "New Unity Project 88".2. Open "Scene/Scenarios/Scenario 01" scene.3. Notice a tent surface("Pic... Read more
[ImportAssetOptions] ForceUncompressedImport does not function
Reproduction steps:1. Open the attached project2. In the upper Menu bar click 'REPRO CASE/Before and after'3. Check the console Resu... Read more
SpeedTree trunks lose hue randomly
Reproduction steps:1. Open attached project2. Open scene "trunk_hue_bug"3. Move camera and look at tree trunk - the hue of it change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor