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[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity.2) Open scene "scene".3) Click 'Crash Unity' b... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more
Unity freezes after launching the project
Steps to reproduce: 1. Open the attached project.2. Click anywhere in the editor. The editor freezes and the program is not respondi... Read more
Check status in Menu Item is reset when entering play mode
To reproduce:1. Open attached project2. Open AAA menu and notice that A is checked3. Press play4. Open AAA menu - A is unchecked, bu... Read more
Texture twitching on devices with Mali GPUs when moving object and chang...
Reproduction steps:1) Open user's project2) Build for Android and run3) Walk around4) Observe the background layer closest to the ca... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more
Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more
Animation Window Stalls due to Garbage Collection when animation has a l...
Steps to reproduce: 1. Open the attached project.2. Open the 'Profiler' window.3. In the 'Profiler' window press 'Profile Editor' an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor