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Setting scene Shading mode to Shaded Wireframe crashes Unity
1. Download user attached project.2. Launch Demo scene3. Set scene Shading mode to Shaded Wireframe Project should crash right away ... Read more
Editor crashes in mono_unity_liveness_calculation_from_statics when usin...
Steps to reproduce: 1. Open the attached project.2. Place the 'TestScript' script on any object.3. Press play.4. Stop playing. Unity... Read more
Editor crashes when replacing prefab with ALT button pressed
How to reproduce:1. Create a new project2. Create a new game object in the scene (for example Sphere)3. Create a prefab in assets fo... Read more
CanvasRenderer.SetMesh() causes Unity to crash
Repro steps:1. Download user attached project.2. Open scene DemoSceneCanvas3. Project should crash right after rendering canvas on s... Read more
Shadows are not working properly with OpenGLCore, Direct3D11
1. Open CaveScene in user attached project2.a) If on mac set graphics API to OpenGLCore2.b) If on windows set graphics API to Direct... Read more
Projects without audio stop the external audio sources on Android
Reproduction steps:1) Build user's attached project2) Import any audio to device (or use app like Spotify, Soundcloud etc.)3) Turn o... Read more
[OSX] Animations play at a reduced frame rate compared to a previous ver...
How to reproduce: 1. Open attached project (ownCloud)2. Switch Build Target to iOS3. Open scene Globals.unity4. Play the scene- Note... Read more
[tvOS] Player settings allow to select unsupported player configuration
On tvOS it's possible to select Mono scripting backend when using Device SDK. Also, the Architecture dropdown shows incorrect archit... Read more
SetInts doesn't work properly with ComputeShader
To reproduce:1. Open attached project2. Play DefaultScene3. Observe log in console In the DefaultScene an object TestCopy contains a... Read more
[Frame debugger] deferred lighting mode doesn't show RenderTarget previe...
Steps to reproduce: 1) Download attached project " FrameDebugger.zip" and open in Unity.2) Open scene 'scene'.3) Make sure Main Came... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field