Search Issue Tracker
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more
Unity freezes after launching the project
Steps to reproduce: 1. Open the attached project.2. Click anywhere in the editor. The editor freezes and the program is not respondi... Read more
Check status in Menu Item is reset when entering play mode
To reproduce:1. Open attached project2. Open AAA menu and notice that A is checked3. Press play4. Open AAA menu - A is unchecked, bu... Read more
Texture twitching on devices with Mali GPUs when moving object and chang...
Reproduction steps:1) Open user's project2) Build for Android and run3) Walk around4) Observe the background layer closest to the ca... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more
Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more
Animation Window Stalls due to Garbage Collection when animation has a l...
Steps to reproduce: 1. Open the attached project.2. Open the 'Profiler' window.3. In the 'Profiler' window press 'Profile Editor' an... Read more
[iOS] UnityEditor.iOS.Xcode is not referenced in Monodevelop
Steps to reproduce:1. Create empty project2. Create new C# script and open it with Monodevelop3. Add new reference 'using UnityEdito... Read more
Animator window parameters doesn't update
Steps to reproduce:1. Open "123" scene in my attached project "testing animation parameters.zip".2. Enter play mode.--- Don't select... Read more
Slider Handle disappear on resize or changed position after undo(Ctr+Z)
Steps to reproduce : 1) Download attached project "Slider Bug.zip" and open in Unity.2) In Hierarchy tab, click on Canvas >> S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field