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Recompilation causes crashing after trying to edit a script in play mode.
Steps to reproduce: 1. Open the attached project. (Note: The platform has to be set to iOS or you won't be able to play)2. Open the ... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes- open the Lightning or Render Texture scene and notice they are broken *Note:Regr... Read more
[ScrollRect/ScrollBar] UI ScrollRect/Bar does not work properly when Can...
To reproduce:1) Open attached project and scene in it2) Make sure Canvas Plane Distance is something extremely small - 0.0000001, ep... Read more
Editor freezes after randomly deleting object
Steps to reproduce: 1) Download attached project "monkey script.zip" and open in Unity.2) Open Task Manager.3) Press Play and notice... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & ru... Read more
[Anim] Scene vs. Clip value of static property
Property values in the scene are not preserved when enabling/disabling rec mode, when property has no keys and is in "(Default Value... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project- Make sure the build target is set to Standalone2. Open the Lighting window3. Change the... Read more
[Installer] [Windows] Documentation can not be installed if no Unity wit...
Documentation can not be installed if no Unity with appropriate version is installed Steps to reproduce:1. Download and run Document... Read more
Mac Editor freezes after instantiated mesh prefab created from Terrain
-Using Terrain to mesh asset freezes the editor -Steps to reproduce: Open Scenes/_TerrainTest Open the Terrain To Mesh tool. Window ... Read more
Incorrect layout for Sinhala font
Reproduction steps:1. Open attached project2. Open scene "text" Note that not all of the symbols are displayed correctly. Attached 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS