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ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce:1. Open attached project "bouncetest.zip"2. Open "bounce_scene" scene3. Run the scene4. Notice how "ball" bounces... Read more
Periodic Crash on Editor Startup
No reproduction project but seems like it could be a regression of 707761.Periodic crash on editor startup. seen on 5.3.4p3. The fol... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
Water shaders in standard assets are broken
How to reproduce:1. Create a new project2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Env... Read more
SliderJoint2D Motor parameters cannot be changed via script
Steps to reproduce:1. Open attached project "motor.zip"2. Open "scene1" scene3. Select "platform" game object in Hierarchy4. Run the... Read more
Unable to change keyboard Language when using editor
To reproduce follow the steps:1. Open any project2. Try changing keyboard language in taskbar or with key shortcut3. Windows are not... Read more
[SpriteEditor] Slicing a sprite with transparency will create alpha blen...
Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction steps... Read more
Assert thrown when importing audio asset
Steps to reproduce:1. Create a new project2. Import attached mp3 file3. Notice that console outputs "p == previewData.m_PreviewData.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS