Search Issue Tracker
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce:1) Open the attached project.2) Build for iOS. The build fails with error:IL2CPP error for method 'System.Xml.Xml... Read more
Changing rectangle parameters crashes unity
Steps to reproduce:1. Run attached project.2. Press "c" button.--- It should freeze.3. Open "Capture" script and change 19th line in... Read more
CharacterController might start to ignore collisions after a scene was r...
Steps to reproduce:1. Open attached project2. Open "Test" scene3. Run the scene4. Notice how "Instance {number}" fails to collide wi... Read more
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity.2) In Project tab, go to Prefabs... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity.2) Build scene 'RetroA... Read more
Texture flickers on mesh with 2 materials while object is not in 0.0.0 p...
Steps to reproduce: 1) Download attached project " BugTest.zip " and open in Unity.2) Open scene "FlickeringBug".3) In Hierarchy tab... Read more
HideFlags.NotEditable Inspector isn't obeying flag on prefab instance
Steps to reproduce:1) Download attached project " Unity5_BugReport_HideFlags_NotEditable.zip" and open in Unity.2) In Project tab, c... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps:1. Open the attached project2. Build & Run the scene3. Set the name of the build to 'test'Note: Config Dialog... Read more
ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce:1. Open attached project "bouncetest.zip"2. Open "bounce_scene" scene3. Run the scene4. Notice how "ball" bounces... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS