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[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more
[VR] OpenVR and DX12 crashes build
Steps to reproduce:1. Download and open attached project "vivecrash.zip"2. Make sure that in player settings VR mode is on (having O... Read more
[Float]Precision loss when using the remainder of floating point
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Select "Main Camera" and notice that its component "Test(S... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce:1. Open the attached project2. Open profiler window (Window -> Profiler)3. Open and play DefaultScene scene4. No... Read more
Disabling UI crashes at GameObject::IsActive
Steps to reproduce: 1. Open CrashTestDummy.zip project2. Open SceneA (or SceneB)3. Click the big button in the middle continuously u... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce:1. Build attached project (repro810151.zip)2. Notice 'UnityException: Failed to run reference rewriter' error Reproduci... Read more
Large collections add exponential time to WebGL build times
Steps to reproduce:1. Open attached project "case_810082-buildBug.zip".2. Open "Scene1" scene.3. Build project for WebGL.4. Notice h... Read more
Problem with mesh orientation author in 3DS max after FBX import
There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue + ... Read more
Crashed in Transform::RemoveFromParent when trying to destroy Transform ...
Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity.2) Open scene 'myScene'.3) In Toolbar, click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS