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SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...
Steps to reproduce:1. Open attached "case_810327 repro" project2. Open "One" scene3. Play in editor4. Observe console Results: Scene... Read more
GUI.HorizontalScrollbar stops scrolling when using EditorGUI.LabelField
Steps to reproduce: 1) Download attached project "Bug_GUILabel.zip" and open in Unity.2) In Toolbar, click on Tools >> WindowB... Read more
[WSA] LightmapSettings is null error
On WSA 8.1 platform with 5.3.5p6 getting "LightmapSettings is null" error. Regression in 5.3.5p6. Previous versions work fine.Not re... Read more
[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene Result: The plane on the bottom changes colo... Read more
Button on Screen Space - Camera canvas gets highlighted when mouse point...
To reproduce:1. Open attached project2. Run test scene3. Move mouse pointer around UI button4. Notice that button gets highlighted w... Read more
Starting a server cashes on libwebsocket_service_fd
Steps to reproduce:1. open attached project2. play scene 'Main menu'3. press 'setup server'4. enter settings in case they are not th... Read more
[iOS] Launch Image flips with fixed orientation
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app. The pr... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce:1. Open my attached project.2. In test scene press play button.--- Try clicking game screen, you will "scratch" p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS