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0
votes
Fixed

[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...

Android

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Jul 06, 2016

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Version/s: 5.3.5p5

Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more

0
votes
Fixed

Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...

Graphics - General

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Jul 06, 2016

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Version/s: 5.4.0b23

Reproduction steps------------------------1) Open user's project2) Build it--- It will take about 15-20 minutes to build in 5.4.0b25... Read more

0
votes
Fixed

[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs

Graphics - General

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Jul 06, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and run Main scene3. Make sure that your graphics API is set to DX114. Check st... Read more

0
votes
Fixed

AnimatorControllerParameter.name cannot be assigned error when building...

Animation

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Jul 06, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Import the attached 811813Animation package2. Build the project3. Build fails with an error "error CS0200: Prope... Read more

2
votes
Fixed

"Releasing render texture that is set as Camera.targetTexture!" error an...

Camera

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Jul 05, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice that camera has Render Texture attached4. In project tab,... Read more

0
votes
Fixed

[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes

Graphics - General

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Jul 05, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. Download and open attached project "Cuttingmeshes.zip"2. Open scene "scenes/main"3. Make sure GPU Skinning opt... Read more

0
votes
Fixed

[Linux Editor] Light Probe Group crashes the Editor

Linux

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Jul 05, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1) Open the attached project.2) In the Hierarchy, right click > Light > Light Probe Group. Editor crashes i... Read more

0
votes
Duplicate

[iOS] FX/Glass/Stained BumpDistort shader reduces performance on iOS dev...

iOS

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Jul 05, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app. The sc... Read more

0
votes
Fixed

[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...

Assets Management

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Jul 05, 2016

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Version/s: 5.3.5p2

Reproduction steps:---------------------------1) Open user's project2) Make sure that 'Assets -> Data' folder is empty3) From the... Read more

0
votes
Won't Fix

[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...

2D

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Jul 05, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "811576.zip"2. In project tab, notice "Light" sprite3. Expand it and notice multiple su... Read more

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