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Importing skeleton under avatar mask causes error
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Select it and expand t... Read more
Huge build size when building Webplayer from command line (5.3.6f1)
Steps to reproduce:1. Open cmd.exe2. Build Unity project with 5.3.6f1 ("UNITY_EXE" -batchmode -projectPath "PROJECT_PATH" -buildWebP... Read more
[tvOS] Social.ShowLeaderboardUI opens Achievements UI on Apple TV
Steps to reproduce: 1. Open attached project2. Build for tvOS3. Run built Xcode project on Apple TV device4. Click 'Authenticate' to... Read more
Error while loading WAV file: Cannot create FMOD::Sound instance for res...
How to reproduce: 1. Open the attached project.2. Play the "main" scene in it and notice while loading WAV file silent error in Cons... Read more
Recursively calling Awake() method results in crash
Reproduction Steps:1. Open "Test047" project2. Open "Test" scene3. Run scene Expected: Error or some other notification that such co... Read more
CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...
Steps to reproduce:1. Open attached project "case_813052-MeshFilterCrash.zip"2. Open "_BlurryRefraction" scene.3. Select "_Refractiv... Read more
Return license fails on manual activation - no error message
Steps to reproduce:1. Activate editor using Manual activation (Unity > Manage License)2. Attempt to Return License (Unity > Ma... Read more
Unable to create prefab from Hierarchy search results
1. Create new project.2. Add a game object (cube for example)3. Search for the game object in hierarchy.4. Try to make it a prefab. ... Read more
Can't change "Anchor Presets" in Inspector.
Steps to reproduce:1. Open attached project.2. Open "modal windpw" scene.3. Select "GameObject" object located in "Canvas>Modal P... Read more
[VR] Visible in background option doesn't work
Steps to reproduce:1. Create new project2. In player settings set:- VR Mode to on- Run in Background to on- Visible in background to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS