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NotImplementedException when input Action is replaced
Reproduction steps: 1. Open user attached “InputActionRebindingExtensions_Repro.zip” 2. Open Assets > Scenes > SampleScene 3. E... Read more
iOS TouchSamples stop working after upgrade to 1.4.0
-e: the TouchSamples scenes Drawing, Swiping and Tapping stop working after upgrading to 1.4.0 package -repro: --open attached proj... Read more
EditorLoop produces lag spikes and input drops when spamming left-click
How to reproduce: 1. Open the user's attached "TDS5" project 2. Enter Play mode 3. Spam left-click with the mouse for ~10 seconds E... Read more
The device selection menu does not respond to mouse clicks when trying t...
Reproduction steps: 1. Open the "IN-44341.zip" project 2. Open "Assets/Input/ShipControls.inputactions" 3. In the "All Control Sc... Read more
New Input System does not always detect when the controller is disconnected
Reproduction steps: 1. Open the attached “ControllerBug.zip“ project 2. Connect and disconnect the Xbox controller 3-4 times 3. O... Read more
Input Action Asset's icon is invisible until the name is set when creati...
How to reproduce: 1. Open the attached project "New Input System.zip" 2. Create a new Input Action Asset (right-click in the Assets ... Read more
Complex bindings do not consume less complex inputs when the inputs are ...
How to reproduce: 1. Open the attached “input_system_issue” project 2. Open the “SampleScene” and enter Play Mode 3. Press Shift+B o... Read more
[Linux/Mac] Crash on BackupState::MemoryIDToFileID::operator() when crea...
Reproduction steps: 1. Create a new project from the “3D Sample Scene (HDRP)” template 2. Wait until Unity Editor finishes loading... Read more
Caret is lower than the center of the textbox when adding a Device Type ...
How to reproduce: 1. Open the “LowCaret.zip“ project 2. Open "New Controls.inputactions" in the Assets folder 3. Click "No Control S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true