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[Windows][ColorPicker][Hi-DPI] doesn't select pointed colors when displa...
Reproduction steps(GIFs attached):1. Click the Windows logo key on the keyboard.2. Go to "Settings > System > Display".3. Drag... Read more
[iOS] Full device names are not shown in Profiller and Unity Remote drop...
Connect an Iphone 6S, iPad Pro or any other device released since Summer, 2015. Observe that the profiller doesen't have their full ... Read more
Layouts are not forwards compatible
Steps to reproduce : - create a new project- save a layout- open an earlier version of Unity- try to select the saved layout and Uni... Read more
Light passes through one-sided mesh renderers in baked mode
One-sided mesh renderers (e.g. a default Unity plane or a mesh imported from an external 3d software) can't block out light emitted ... Read more
IL2CPP.exe throws StackOverflowException during build process
Can't build project using IL2CPP backend. Problem is present on stable and beta versions of Unity. IL2CPP throws StackOverflowExcept... Read more
[WSA] TargetInvocationException when re-importing UWP .dll
Plugin targets UWP platforms (Windows 10, HoloLens, etc) which uses .NET Core 5.0. In plugin inspector .dll is set as "don't process... Read more
[iOS] 'Build & Run' opens project with Xcode beta instead of the default...
NOTE: For this to reproduce you'll need two different Xcode versions installed (in my case, Xcode 7.3.1 and Xcode 8 Beta) Steps to r... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue:1. Download and open attached project.2. Build the project for Mac OS X.3. When the building process is... Read more
Button UI don't respond to touch on GearVR
2.1. Open the scene file2.2. Run in the editor, hovering and clicking the button and seeing that it change colors when hovering and ... Read more
[iOS] Unity iOS icon slots missing
To reproduce:1. Create a new project2. Go to Project Settings > Player > Settings for iOS > IconNotice that it is possible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS