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[Android] Crash on empty project before Unity's Splash screen on SonyEri...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip'/create new one.2) Build and run project on a device.3) Observe crash. Read more
OnDestroy is not called while Undo is performed second time
How to reproduce: 1. Open the attached project and click Window -> Undo Test. Make sure Console is visible.2. In the TestWindow c... Read more
[Debugging] Unity crashes when hovering over generic class member to vie...
Steps to reproduce: 1. Open attached project "816527.zip"2. Open scene "Main" and open "PrintSystemInfo.cs"3. Add breakpoint at line... Read more
[Debugging] Inspecting WWW instance causes crash
Steps to reproduce: 1. Open attached wwwcrash2.zip project2. Open TheScene scene in Unity Editor3. Open wwwcrash script file in VS4.... Read more
[Linux] Input.mousePosition resets to (0, 0, 0) when Alt or Home keys ar...
Steps to reproduce:1) Open the attached project.2) Build for Linux and run.3) When the cursor is in the Player area, press Alt or Ho... Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity.2) Go to file >> Build Settings and switch plat... Read more
Missing foldout/in icons in lighting window
Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more
[iOS] Length of audio downloaded with WWW and stored in a persistent pat...
Steps to reproduce:1) Open the latest attached project.2) Build the project and deploy it to an iOS device. When the app launches, a... Read more
[TheLabRenderer] Shader fails to open source file error when it is attac...
How to reproduce:1. Create a new project2. Open Asset Store and import The Lab Renderer project3. Create a new folder and move TheLa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS