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Game view disappears after playmode
This issue is floating and appears in a while when user works with Editor for a certain time.Both GameView and SceneView should be v... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Volumetric Fog & ...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - UBER Shaders project
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Suimono Water Sys...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Alloy Sample Scen...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
Layout on Services tab doesn't change when changing Unity window size
Steps to reproduce:1. create a new project2. go to Window-Services3. try to resize Unity window Expected behavior: Services tab resi... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Abandoned Manor p...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
MonoDevelop doesn't use the rsp files
Steps to reproduce: 1. Open the attached project.2. In the 'Project' window, open C# 'UnsafeScript'.3. Debug the script. The user is... Read more
[macOS][Metal][Nvidia] Screen blacks out when running Archviz Pro Interi...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac Standalone to 'Metal'3. Build the 'AVP_Interior_Vol.3' sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field