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0
votes
Fixed

2 by 3 layout blanks all editor windows

IMGUI

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Aug 10, 2016

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Version/s: 5.5.0a6

1. Load any project2. Go to the layout dropdown ( top right corner in unity editor )3. Select 2 by 3 Result: All windows becomes bla... Read more

0
votes
Fixed

[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...

Shuriken

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Aug 10, 2016

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Version/s: 5.4.0p1

Repro steps:1. Open Scene1 from attached project.2. Select Particle System from the Hierarchy to preview it.3. Observe how upon deat... Read more

0
votes
Fixed

[Mono]FieldInfo.GetValue(null) crashes unity on ScriptingInvocationNoArg...

Mono

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Aug 10, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open the project attached by the user2. Open the scene "asd"3. Enter Play mode4. Press R Crash! NOTE:commenting out ... Read more

0
votes
Fixed

[Shuriken] Size over lifetime defaults to Z axis

Shuriken

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Aug 10, 2016

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Version/s: 5.4.0p1

1. Open Scene1 from attached project.2. Create a new particle system.3. Select Size over lifetime.4. Observe how the default axis is... Read more

0
votes
Won't Fix

[LuaInterface]The Editor crashes when using LuaInterface library

Scripting

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Aug 10, 2016

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Version/s: 5.3.0f4

Steps to reproduce the issue:1. Open attached project.2. Agree to update the Scripting API when asked to.3. Open scene named "1".4. ... Read more

2
votes
Fixed

Alpha channel ignored when using ETC1 compression.

2D

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Aug 10, 2016

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Version/s: 5.3.5p5

Steps to reproduce:1. Open attached project "ETC1_Bug.zip"2. Open "Test" scene3. Open build settings, switch to Android. 4. Set Text... Read more

0
votes
Fixed

[NavMeshAgent] Agent gets teleported to the destination

AI

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Aug 10, 2016

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Version/s:

After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more

0
votes
Won't Fix

Exporting a material includes textures that were assigned to other shaders

Asset - Database

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Aug 10, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more

0
votes
Not Reproducible

[Dynamic Batching] SpeedTree rendering distortion when moving camera at ...

Graphics - General

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Aug 10, 2016

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Version/s: 5.4.0f3

Repro steps:1. Open "DynamicBatching.zip" project2. Load "test" scene3. Press Play4. Set the Main Camera's x position to 39.15. Move... Read more

0
votes
Fixed

Null-coalescing operator returns only left-hand operand when used on pub...

Scripting

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Aug 09, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open "Null-coalescing operator.zip" project2) Open "repro" scene3) Make sure that "Main Camera" game object ha... Read more

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