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Angle braces confuses compiler in syntactically correct C# code
How to reproduce:1. Open the attached project2. Observe the Test.cs compile error CS1525: Unexpected symbol '<'3. See Test.cs:8--... Read more
[MSE] Additively loaded scenes use light probe data from first loaded scene
Steps to reproduce: 1. Open attached project "825492.zip"2. Inspect all of the scenes, notice that each has lightprobes baked indivi... Read more
Methods with Conditional attributes aren't fired if preprocessor identif...
Steps to reproduce: 1. Open attached project "825483.zip"2. Open scene "repro"3. Open script Definer and notice that class defines t... Read more
Wireframe thickness on Retina screen is much lower than on FullHD extern...
Reproduction Steps:1. Create new project2. Create 3D object Sphere3. Select Wireframe mode4. Try dragging Unity window to the FullHD... Read more
Configurable Joints in a seemingly stable configuration end up "settling...
Steps to reproduce: 1. Open attached project "825474.zip"2. Open the RagdollShaker scene under Snowboarding/Scenes3. Press play4. No... Read more
Calling WWW.movie fails to load and prints error LoadMoveData got NULL!
Steps to reproduce:1: Open attached project2: In "test" scene enter play mode3: Wait while movie is downloaded - Errors in console e... Read more
Dynamically loaded textures are displayed incorrectly in WebGL build
Reproduction steps:1. Open the "bug.zip" project.2. Build "test" scene for WebGL platform.3. Play the build4. Wait for the texture t... Read more
Switching the graphics API causes the Editor tabs to become unresponsive...
Switching the graphics API causes the Editor tabs to become unresponsive until the user clicks a button/scene view 1. What happened ... Read more
[Android]LoadScene is very slow if APK is split in 5.4
To reproduce:1) Open attached project2) Make sure it has "Split Application Binary" set in Player settings3) Build and run on device... Read more
Building for WebGL when project includes StreamingAssets folder fails il...
Steps to reproduce:1. open attached project "glRepro.zip"2. build for WebGL - IL2CPP did not run properly error and cancels build Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS