Search Issue Tracker
[MonoDevelop][Boo] Building boo assembly through MD throws error instead
Steps to reproduce: 1. Open attached project2. Open script "Test" using MonoDevelop3. Press F8 to build all assemblies4. Notice erro... Read more
Transparent shader bleeds to white when more than one light is used.
How to reproduce:1. Open user attached project.2. Open 'main' scene3. Select 'Particle System' from Hierarchy.4. Notice 'normal' beh... Read more
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.3) Start tapping on a splash... Read more
multiple light spots cause other light spots to disappear
There are 8 identical lamps in the scene, all of them have Light (Spot) component. Only half of the lamps work. Steps to reproduce (... Read more
UnityWebRequest lag when DNS can't resolve domain name given in url
We're experiencing a problem with UnityWebRequest in case when DNS can't resolve domain name given in url.If we can't connect on som... Read more
Builds include the UnityEngine.xml API Documentation file.
How to reproduce:1. Open attached project 'xmlTest.zip'2. Build project3. Go to '{BuildName}_Data\Managed' directory.4. Find 'UnityE... Read more
Canvas plane distance change via script is not immediate for canvas Rect...
How to reproduce:1. Open the attached project "825614Canvas.zip"2. Open and play test scene3. Stop the scene and check the console4.... Read more
[Minor issue]Layer collision matrix does not display full name of the la...
Steps to reproduce the issue:1. Create a new project.2. Create a new layer ("Layers->Edit Layers...") by entering a name that exc... Read more
Accessing transform.hasChanged flag in OnBeforeSerialize crashes on pref...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Crash".3. Drag and drop game object named "PREFAB_ME" fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS