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IL2CPP fails when building for WebGL when the project path has a comma i...
Steps to reproduce:1. Create a new Unity project and make sure it has a comma in its title (for example "comma, test")2. Build and r... Read more
[Avatar] Configure button disapears with OGO
#1: "GetObject failed..." error when applying mapping with error, should warn with proper messaging (ex: "...'Hips' not found").#2: ... Read more
[Profiler]Color for 'Others' is similar to 'Scripts'
[It is more like a future request] Steps to reproduce the issue.1. Open any existing project or create a new one.2. Open "Profiler" ... Read more
Editor crashes when enabling Collab Cache
Steps to reproduce:1) Open the latest attached project or create a new one.2) Go to Unity > Preferences... > Cache Server >... Read more
Zoom slider missing when project browser is opened in one column layout
To reproduce:1. Open any project2. Notice that if the project browser is in two column layout, there is a zoom slider present in the... Read more
[Android] Screen corruption at a certain point in the game
Steps to reproduce: 1) Download attached project 'pcb' and open in Unity.2) Build and run on a device.3) On title screen, make sure ... Read more
Regression: "Unable to load the icon: 'sv_icon_dot9_pix16_gizmo'" error ...
Regression - doesn't happen in 5.5.0a61. What happenedIn 5.5.0b1 when you "select icon" in Inspector - a lot of errors appear in Con... Read more
[Android] InputText makes webcam update texture slow
Steps to reproduce: 1) Download attached project 'TestWebCamTexture.zip' and open in Unity.2) Open scene 'main'.3) Build and run pro... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more
When using "Directional" mode for baking lighting the "LightingSimpleSpe...
LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/direction... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS