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Executing CommandBuffer in Windows Standalone build crashes it
Reproduction:1. Open the "bug.zip" project2. Build the only scene on Windows standalone platform3. Play the build4. Press F1-Observe... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
[LookDev] Separator can be extended so much that none of the ends are se...
To reproduce:1. Open any project2. Open lookdev, open any of the views that have a separator3. Extend the separator as much as possi... Read more
[ApiUpdater] Removing Mesh.Optimize removes other lines too
Steps to reproduce: 1. Open attached project "827796.zip" using unity 5.5 to run script updater2. Compare scripts before and after a... Read more
[LookDev] Grammar mistakes in Look Dev errors
To reproduce:1. Open a new project2. Open lookdev Notice that there are warnings in the console: Look Dev is designed for linear col... Read more
[ScrollRect] Scroll position when using scroll wheel is not clamped when...
Reproduction steps:1. Open the attached project.2. Open and play the "Test Scene".3. Try to scroll all the scroll views.4. Notice th... Read more
Specular highlight appears pixelated if render path is set to Deferred
Repro steps:1. Open "delme012345.zip" project2. Load scene "UV1map"3. Select Main Camera4. Set Rendering Path to "Legacy Deferred (l... Read more
local cache server fails with connection error
-e: when enabling the local cache server the editor fails to connect to it throwing errors--this worked well in the dev-branch -repr... Read more
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET...
Steps to reproduce: 1. Open and build attached project2. Run build and when it starts click on "Attach Block" button, this will add ... Read more
[WebGL] build & run fails to connect to localhost
-e: see title, fails on Windows and OSX starting with 5.5.0a4 -repro--create empty new project--switch to WeGL--build and run--NOTIC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS