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When close Client in Standalone - Host still has client's player and dis...
Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2)- please see attached video How we can reprod... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached projectNotice that Secondary NormalMaps are working on Building GameObject2. Switch platform to iOSNotice that S... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce:1. Open attached project.2. Open scene "mouseBorder"3. Build and run as windows Standalone.4. Start in windowed m... Read more
Specular Highlight is broken on objects with Secondary Maps UVs set to UV1
Reproduction steps:1. Open the project2. Open the "UV1map" scene3. Activate "Sphere_secUV1" gameobject4. Notice that the highlight r... Read more
Camera's Rendering Path is badly described in 5.5
In versions of Unity prior to 5.5 the rendering path could be controlled from the Player Settings, however in 5.5 this option has be... Read more
5.5 Graphics "Tier settings" do not respect an existing project's render...
In Unity 5.4 it's possible to set the rendering path via Player Settings, however in 5.5 this has been replaced with the Tier settin... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps:1) Open the attached project2) Open the scene and Play3) Check console, "YAY! the dll has been correctly loaded!"... Read more
5.5 beta Object Selection Outline - flickering and unexpected highlighting
Reproduction Steps:1. Open project "Test027"2. Open Scene "a"3. Click on wall object4. Try moving camera around in scene with5* Noti... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host.2. Run in Editor as Client.3. Run Profiler - Set Active profiler as OSXPlayer).... Read more
Input Field multiline with best fit enabled crops the text after hitting...
Description: In an input field with multi line (either newline or submit) the text element with best fit enabled crops text after pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS