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[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...
To Reproduce: 1. Create an empty project and make sure stripping is turned off.2. Build to iOS, observe that the app crashes in "dyn... Read more
Grass mipmaps does not switch after adding a certain number of grass tex...
(Check the attached .gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the main s... Read more
Transform values change slightly when duplicating nested prefabs that ha...
Repro steps:1. Open "case_830145-ZedPandemic (2).zip" project2. Load "test" scene3. Select all the prefabs who make up a square in t... Read more
[OSX] Mac standalone build menu bar missing in windowed mode
Steps to reproduce: 1. Open the attached project2. Make a Mac standalone build3. Open the build and run it in windowed mode4. Observ... Read more
Editor launches local web server despite build error
-e: Editor launched local web server despite the actual build not finishing because of a build error--doesn't do that in 5.3.6--repr... Read more
AssetDatabase.SaveAssets() not saving changes made to a prefab
AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applie... Read more
Enabling WebSockets in NetworkManager maxes out a CPU core
Steps to reproduce:1. open attached "WebSocketsPerformance.zip"2. open and enter play mode in scene "Main"3. start host4. open resou... Read more
[OSX][Retina] If editor is on Retina Screen Color Picker fails to track ...
Reproduction Steps:1. Create Project2. Create UI/Image object3. Place Editor on Retina display4. Click Color Picker (little pipette ... Read more
[SpeedTree][Regression] Wind animates speedtrees when toggling some Terr...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package;4. Open scene 'SpeedTreesAnimatedWhenChangingViewpoi... Read more
5.5 crashes while rendering, on DX11 with WebGL gfx emulation when using...
How to reproduce:1. Open the attached project in Unity 5.42. Open car_configurator scene and disable model3. Save the scene4. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS